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1. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
In a game so full of passive skills, I have grown to despise spending sp on 'unlock' only skills. Probably because the gear stats can be tweaked by developers rendering said items useless.
- by Lazy Scumbag - at 2014.03.03 15:08:00
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2. [Suggestion] Myofibril stimulant should reduce armor plates penalty - in Feedback/Requests [original thread]
N1ck Comeau wrote: Then we'd also need a module to reduce the penalty on shields then. Why? Shields and armor aren't nearly balanced. You've got speed, quick reps, and more resistances to damage types actually being used in game. Armored sui...
- by Lazy Scumbag - at 2014.02.17 23:00:00
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3. End Biomass ISK Farms - in Feedback/Requests [original thread]
Maybe then we can do away with the biomass timer, so we can have nonstop academy fun?
- by Lazy Scumbag - at 2014.02.16 18:51:00
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4. sorry ccp, but the caldari assault bonus is garbage - in Feedback/Requests [original thread]
We know but lets be serious. Who uses regulators and rechargers/energizers instead of plates and extenders? Pretty much nobody. I want to have a regulator that's useful but CCP might not provide that. [/quote] With shield delay and recharge the...
- by Lazy Scumbag - at 2014.02.08 21:42:00
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5. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
If they really wanted the Eve link to be strong, then Eve player corps would need to cough up the money and choose their own mercs
- by Lazy Scumbag - at 2014.02.02 00:39:00
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6. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
Great idea, but Dust can't really handle the deployable
- by Lazy Scumbag - at 2014.02.02 00:37:00
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7. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
You shouldn't punish players for odd fittings. HMG is useless at medium range, which has been extended by rail rifles and combat rifles. Until heavies get more interesting weapons, all you can really do is save sp and try to stay interested. Hea...
- by Lazy Scumbag - at 2014.01.30 02:37:00
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8. insurgent class - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Roger Cordill wrote: message from Godin: This seems pointless tbh. The Scouts already have high regens, andgiving them 2 eq. slots would make them the same as the Scouts. This should just be a T1 frame once tie...
- by Lazy Scumbag - at 2014.01.30 02:26:00
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9. Make starter Fits Reflect their race in 1.8 - in Feedback/Requests [original thread]
They haven't made any militia grade versions of any of the new weapons yet either.
- by Lazy Scumbag - at 2014.01.30 02:20:00
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10. MEDIUM GROUND VEHICLE - in Feedback/Requests [original thread]
I still just want the personal transport that was talked about a few months ago. One seat and hopefully cheap and fast. Oh, and no mandatory weapons please.
- by Lazy Scumbag - at 2014.01.30 02:15:00
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11. Sniper Rifle - in Feedback/Requests [original thread]
I don't mind, as long as they open up the red zone.
- by Lazy Scumbag - at 2014.01.29 05:51:00
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12. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
Wouldn't be the first time they released a gimped weapon (plasma cannon) It will almost certainly have a use, but I think I'll stick with my toxin.
- by Lazy Scumbag - at 2014.01.29 05:45:00
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13. Plasma cannon still terrible - in Feedback/Requests [original thread]
Had a revelation last night that seemed to help. Just pretend you are throwing a football.
- by Lazy Scumbag - at 2014.01.29 02:48:00
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14. [Suggestion] GA for matchmaking, grow a better Scotty - in Feedback/Requests [original thread]
Scotty doesn't have a lot to work with. Low player population combined with too many (similar) options mean that there probably aren't a many players trying to start a specific match type at once. I would prefer to see balancing based o squads. H...
- by Lazy Scumbag - at 2014.01.28 06:35:00
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15. Tiericide - in Feedback/Requests [original thread]
Buff all suits (base) including CPU/ PG. Then more interesting fittings can be created, and low tier suits can equip better modules. Getting rid of passive skills associated with gear unlock skill purchases would help shrink the gap between tier...
- by Lazy Scumbag - at 2014.01.28 06:22:00
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16. Plasma cannon still terrible - in Feedback/Requests [original thread]
I just noticed that the plasma cannon may be the only weapon without variants. If you could mangle the stats a bit, what would help the most. (reload time is obvious) Burst fire would clear a room pretty quickly...
- by Lazy Scumbag - at 2014.01.28 06:00:00
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17. Plasma cannon still terrible - in Feedback/Requests [original thread]
Most effective plasma cannon user I've seen was a scout. Just kept circling cover in a complex one shotting fools from about 5 meters. But that doesn't change the fact that bullet drop is insane, even at medium ranges, and you can actually dodge t...
- by Lazy Scumbag - at 2014.01.26 08:18:00
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18. Plasma cannon still terrible - in Feedback/Requests [original thread]
Seriously, this weapon is terrible at its intended role, and only works in CQC because of the awful projectile speed and tiny blast radius. You guys really need to buff one or the other.
- by Lazy Scumbag - at 2014.01.26 03:24:00
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19. [Request] Unlimited Sprint - in Feedback/Requests [original thread]
TheEnd762 wrote: That's what militia LAVs are for. Maybe, but in this game, we are talking about maybe 500 meters to cross before leaving the vehicle. Hardly worthwhile. And Dust also seems to house the most antisocial players who can't stop...
- by Lazy Scumbag - at 2014.01.26 02:32:00
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20. new player experience - in Feedback/Requests [original thread]
Derpty Derp wrote: Any wasted war points will eventually become something useful once you max out the things you want to use... The real problem is that no matter how long they stay in the game for, they still end up behind everyone who's been ...
- by Lazy Scumbag - at 2014.01.24 01:41:00
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